/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/

// Created on 20.11.2003 by RST.
// $Id: mnode_t.java,v 1.1.1.1 2004/07/07 19:59:35 hzi Exp $
using System;
using Suake2.UI.game;
namespace Suake2.UI.render
{
	
	public class mnode_t
	{
		//	common with leaf
		public int contents; // -1, to differentiate from leafs
		public int visframe; // node needs to be traversed if current
		
		//public float minmaxs[] = new float[6]; // for bounding box culling
		public float[] mins = new float[3]; // for bounding box culling
		public float[] maxs = new float[3]; // for bounding box culling
		
		public mnode_t parent;
		
		//	node specific
		public cplane_t plane;
		public mnode_t[] children = new mnode_t[2];
		
		// unsigned short
		public int firstsurface;
		public int numsurfaces;
	}
}